Film Assignments

Tuesday, February 19, 2019

Weel 26 2019: Prop Video

February 19 - 22, 2019


Objective: Record Video
Assignment: Prop Video

Pre Production

Description: Choose a prop. Write a script, create a storyboard and shot list for 20minutes. Film your video. Use five different camera angles.


Post Production

Details: Edit video clips
-Create a project folder
-Slice Video Clips
-Add Titles
-Add Effects: (examples: lighting effects, slow motion, reverse clip etc..)
-Add Transitions
-Remove and Add Sound
-Export or render clips into a stand alone movie.

Wednesday, February 13, 2019

Week 25 2019: Camera Tech

February 11 - 15, 2019



Download the following worksheet: Camera Tech


Production

-Script
-Storyboard
-Shot List
-Filming


Post Production

-Capture Footage
-Editing
-Exporting Assignment: Shot List
Details:
Links: http://www.thewildclassroom.com/wildfilmschool/gettingstarted/camerashots.html
DISCUSSION: Log on to your Canvas account to complete your assignment.

Camera Shots, Angles, and Movements

I’m sure you’re itching to start shooting.  In fact, I bet you already have, but do you know the tricks of the trade?  Do you know the industry standards?  Before you start making a new style for yourself, you better know what tools you have to choose from.

Rule of ThirdsProper framing

The first thing to learn is how to frame your subject.  If you’re a still photographer you’ll already know about the rule of thirds.  This works for filmmaking as well.  Notice the website below. 
The rule of thirds:
This is a general principle in photography, which is generally considered to make shots more appealing to the eye.  One can easily visualize this rule by taking a frame and dividing the horizontal piece into three equal sections and dividing the vertical in three equal sections.  This creates 9 equal sections.  Where these sections meet are four points on the frame.  By aligning the central object into these points of the frame (often called the power points), instead of centering the object, you get more aesthetically and professional-looking shots.
However, we should note that while we describe this as the RULE of thirds, it might better be used as a guideline. 
Common uses of this rule in video are:
  • Framing an interview: The eyes of your subject should fall in one of the upper powerpoints and the subject should be looking towards the empty space on the frame.
  • Shooting a horizon: Rather than position the horizon on the center of the frame, align it along the upper or lower third depending on what you want to emphasize.  For example, if you’re shooting a cloud time-lapse you will want two-thirds of the shot centered on the sky.

Basic Camera Shot types:

Extreme Wide Shots (EWS) act to establish the area.
Wide Shots (WS) show the entire person or area.  They’re great for establishing the scene and allow for good action of the characters.  Sometimes this is known as the long shot.
Medium Shots (MS) frame the subject from the waste up.  This is the most common shot and allows for hand gestures and motion.
Medium Close Ups (MCU) shots show the subject in more detail and are often framed from just below the shoulders to the top of the head.
Close Ups (CU) show a particular part of your subject.  For people this usually means the shot frames just the head!
Extreme Close Ups (ECU) are much tighter close-up shots in which you get detail greater than the human eye might be able to normally perceive.  An example of this shot might be of the mouth and eyes together
Camera Shots and Angles

Advanced Camera Shot Types

Two Shot: This is a shot of two peoples (or other individuals) together. 
Cut Away (CA): Cutaways are used in the editing process to fill in footage which is different from the main action.  B-roll is often used for cut-aways.  An example might be a cut away of a bird singing if the shot is focused on a couple in the woods. 
Over the Shoulder Shots (OSS) are shot from behind the person towards their subject.  Generally the frame is cut off just behind the ear, although there are several variations.  A good technique to use to get this shot is to frame the person facing the subject with about one third of the frame.
Point of View (POV): This is an effective shot that gives the audience the feel that you’re seeing it from the eyes of the performer.  It is taken from near the eye-level of the actor and shows what he might see.  It could be used to give the perspective of other animals too like a frog, a bird, or a fish.
Selective Focus: By using a large aperture value (f/1.4, f/2.0) you will be able to create a shallow depth of field.  This effectively leaves one part of the frame in focus while blurring others, such as the foreground or background.  When you change the focus in the shot from the foreground to the background you’re doing another advanced camera shot called a rack focus.

Monday, February 4, 2019

Week 24 2019: Video Editing

February 4 - 8, 2019


Objective: Edit Video Clips
Assignment: Re Edit Movie Trailer -100 pts
Description: Download and re-edit a movie trailer in iMovie. Find a movie on YouTube then download using a you tube downloader.


YouTube Down loaders
https://www.dlnowsoft.com/youtube-mp3
http://www.bestvideodownloader.com/
https://youtubemp4.biz/


Details:
Show the following skills in your re-edit of a movie trailer:
-Slice Video Clips
-Add Titles
-Add Effects: (examples: lighting effects, slow motion, reverse clip etc..)
-Add Transitions
-Remove and Add Sound
-Export or render clips into a stand alone movie.







Thursday, January 31, 2019

Week 23b 2019 Foley Artist

January 28 -  February 1, 2019


Objective: Record Audio
Assignment-4: Five Foley Sounds
Details: Create 5 sounds. Use a recording device to record your 5 sound FX.
Upload to Portfolio:  https://freemangraphics.weebly.com/audio.html
Export as: .mp3 or .m4a


Who invented Foley sound?
Jack Donovan Foley (April 12, 1891 – November 9, 1967) was the developer of many sound effect techniques used in filmmaking. He is credited with developing a unique method for performing sound effects live and in synchrony with the picture during a film's post-production.

Career:  Foley Artist

How much money does a Foley artist make a year?
The U.S. Bureau of Labor Statistics does not collect employment or wage data for foley artists. But according to the Motion Picture Editors Guild, the guaranteed wage for guild member foley artists is $2,000 per week, $340 per day, or $42 per hour.
Foley artist - Bureau of Labor Statistics
https://www.bls.gov/careeroutlook/2011/spring/yawhat.pdf

Monday, January 28, 2019

Week 23 2019 Radio Ad

January 28 -  February 1, 2019



Objective: Record audio
Assignment-3: Radio Ad
Details: Create a 10-30 second ad for radio. Use sound effects and record your voice for the ad. Include a minimum of 3 sound effects.
Upload to Portfolio:  https://freemangraphics.weebly.com/audio.html

Break up into a  groups of 2 to 3 students.
Brainstorm ideas.
Topics:
1. Sell a product.
2. Promote an event
3. Warning

Part 1 - Write a script of what is going to be said.
Part 2 - Record Voice in QuickTime or Garage Band.
Part 3 - Add 3 or more sound effects.

Links for sound effects
Sound Bible: http://soundbible.com/
FMA: http://freemusicarchive.org/genre/Electronic/
Imcompetech: http://incompetech.com/
Find Sounds: http://www.findsounds.com/

Monday, January 21, 2019

Week 22 2019 Audio Editing

January 22-25, 2019

Objective: Editing audio files
Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.

Assignment-2: Three Ringtones or Sound Effects
Details: Using Garage Band, create 3 ringtones at 10 seconds a piece.














Terms to be familiar with the physics behind sound:

1.Wavelength - the length of one cycle in a wave. Changing the wavelength changes the pitch.
2. Amplitude - the height of a wave.  Change the amplitude changes the volume.
3. Frequency- how many cycles/second.  The unit of measurement is Hz.  To determine the frequency of a wave take the length of time for one cycle, ie .002 seconds, and divide it by one cycle: 1/.002 = 500 Hz.  This means that there are 500 cycles per second.
4. Equal Loudness Principle: If the amplitude stays the same but we change the frequency, low and really high frequencies sound quieter than the mid-range frequencies.  Our ears perceive the frequencies to be different volumes even though the volume isn't changing.  The louder the frequencies are played at the more similar the volume will be on all the frequencies.
5. Decibels- we measure the loudness of sound by decibels, dB.  Key decibel levels are:
     40dB- whisper
     60 dB- conversation
     70 dB - busy street
     80 dB- acoustic guitar 1" away
     90 dB- baby crying
     110 dB- Power tools
     130 dB- Rock Concert.
6.  Dynamic Range of Human Hearing: 0 dB-120dB (threshold of human hearing)- 140dB (threshold of pain).
7. Frequency range of human hearing: 20Hz-20,000Hz.  lowest and highest perceived pitch.
8. Temporary Threshold Shift (TTS)- when we are in loud environments our ears protect themselves by temporarily shutting down, so we can't hear as well.  After a couple of hours or days hearing returns to normal, unless the exposure was too long in which case hearing damage becomes permeant.
9. Earwax- our body's natural protection against loud sounds.


Links:
Soundation: http://soundation.com/studio/
Extract from YouTube: http://www.clipconverter.cc/
Audacity: http://audacity.sourceforge.net/

Wednesday, January 16, 2019

Week 21 2019 Testing

January 4-17, 2019


1-Pre-Test (50pts)
Period 1
Period 3
Period 4
Period 6
Period 7

2-Kahoots (25pts)


3-State Test Review (25pts)
Review Starters


4-State Test Code (100pts)
1: NG9PYYQA
3: BAQSFRAT
4: 4XRWLTTL
6: 4ULLFRVJ
7: ALPXAW4N

 https://www.precisionexams.com/usoe/welcome/

5-Submit Portfolio (100pts)
https://goo.gl/forms/ler1PEhnRR6D9Qgn2

6-Sr. Survey. (Only if you are a Senior.)
https://docs.google.com/forms/d/e/1FAIpQLScl6QF0K2iQ-kBvxBzWxCpiwcHglqx70QzF_kDrEoe4L05-iQ/viewform