Wednesday, January 29, 2014

Week 23 2014

Feb. 3-6, 2014

Assignment: Ninja Animator
Click to download Level 1-4

Tuesday, January 28, 2014

Week 22a 2014

January 27-31, 2014

Assignment: Storyboard (100pts.)
Assignment: Five Characters (100pts.)

Video Tutorals

Download: 100_flacc.fla

Wednesday, January 22, 2014

Week 21a 2014

Jan. 21 - 24, 2014

Assignment: Create 5 characters and 5 Backgrounds.
100 pts Characters
100 pts Backgrounds

Thursday, January 16, 2014

Week 20b 2014

Jan. 13 - 17, 2014

Assignment: Drawing 50 pts.
Use the drawing tools to draw a background in flash. Use color and the gradient tool to make it look good.

Video Tutorals

Flash Properties & Stage

Flash Selection Tool

Flash scale & rotate

Flash Color & Gradient Tool

Flash Drawing Backgrounds

Flash Drawing Characters

Week ?? Flash Drawing/Storyboard
Week ?? Animation Tweens
Week ?? 5 Backgrounds & 5 Characters
 Week ?? 5 Sound FX
Week ?? Menu & Credits
Week ?? Actions (stop, goto, fs,q) & Show Project

Sunday, January 12, 2014

Week 20a 2014

Jan. 13-17, 2014

Assignments: Study for test

Test link

Digital Media 1A 810 Testing Codes:
Period 3: EEZCNQMA
Period 4: CRYXEJ3D
Period 6: RDJGVEPC

Submit Portfolio

Tuesday, January 7, 2014

Week 19b 2014

Jan. 7-11, 2013


Digital Media Graphics Standards

Practice Test Code: 6MHEBJP6

Monday, January 6, 2014

Week 19a 2014

Jan. 6-10, 2014

Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.

Assignment-2: Three Ringtones
Details: Using Garage Band, create 3 ringtones at 10 seconds a piece.

Terms to be familiar with the physics behind sound:

1.Wavelength - the length of one cycle in a wave. Changing the wavelength changes the pitch.
2. Amplitude - the height of a wave.  Change the amplitude changes the volume.
3. Frequency- how many cycles/second.  The unit of measurement is Hz.  To determine the frequency of a wave take the length of time for one cycle, ie .002 seconds, and divide it by one cycle: 1/.002 = 500 Hz.  This means that there are 500 cycles per second.
4. Equal Loudness Principle: If the amplitude stays the same but we change the frequency, low and really high frequencies sound quieter than the mid-range frequencies.  Our ears perceive the frequencies to be different volumes even though the volume isn't changing.  The louder the frequencies are played at the more similar the volume will be on all the frequencies.
5. Decibles- we measure the loudness of sound by decibles, dB.  Key decible levels are:
     40dB- whisper
     60 dB- conversation
     70 dB - busy street
     80 dB- acoustic guitar 1" away
     90 dB- baby crying
     110 dB- Power tools
     130 dB- Rock Concert.
6.  Dynamic Range of Human Hearing: 0 dB-120dB (threshold of human hearing)- 140dB (threshold of pain).
7. Frequency range of human hearing: 20Hz-20,000Hz.  lowest and highest perceived pitch.
8. Temporary Threshold Shift (TTS)- when we are in loud environments our ears protect themselves by temporarily shutting down, so we can't hear as well.  After a couple of hours or days hearing returns to normal, unless the exposure was too long in which case hearing damage becomes permeant.
9. Earwax- our body's natural protection against loud sounds.

Photoshop Assignments