Feb. 3-6, 2014
Assignment: Ninja Animator
Click to download Level 1-4
Starter Question
Wednesday, January 29, 2014
Tuesday, January 28, 2014
Week 22a 2014
January 27-31, 2014
Assignment: Storyboard (100pts.)
Assignment: Five Characters (100pts.)
Video Tutorals
Download: 100_flacc.fla
Assignment: Storyboard (100pts.)
Assignment: Five Characters (100pts.)
Video Tutorals
Download: 100_flacc.fla
Wednesday, January 22, 2014
Week 21a 2014
Jan. 21 - 24, 2014
Assignment: Create 5 characters and 5 Backgrounds.
100 pts Characters
100 pts Backgrounds
Assignment: Create 5 characters and 5 Backgrounds.
100 pts Characters
100 pts Backgrounds
Thursday, January 16, 2014
Week 20b 2014
Jan. 13 - 17, 2014
Assignment: Drawing 50 pts.
Use the drawing tools to draw a background in flash. Use color and the gradient tool to make it look good.
Video Tutorals
Flash Properties & Stage
Flash Selection Tool
Flash scale & rotate
Flash Color & Gradient Tool
Flash Drawing Backgrounds
Flash Drawing Characters
Week ?? Flash Drawing/Storyboard
Week ?? Animation Tweens
Week ?? 5 Backgrounds & 5 Characters
Week ?? 5 Sound FX
Week ?? Menu & Credits
Week ?? Actions (stop, goto, fs,q) & Show Project
Assignment: Drawing 50 pts.
Use the drawing tools to draw a background in flash. Use color and the gradient tool to make it look good.
Video Tutorals
Flash Properties & Stage
Flash Selection Tool
Flash scale & rotate
Flash Color & Gradient Tool
Flash Drawing Backgrounds
Flash Drawing Characters
Week ?? Flash Drawing/Storyboard
Week ?? Animation Tweens
Week ?? 5 Backgrounds & 5 Characters
Week ?? 5 Sound FX
Week ?? Menu & Credits
Week ?? Actions (stop, goto, fs,q) & Show Project
Sunday, January 12, 2014
Week 20a 2014
Jan. 13-17, 2014
Assignments: Study for test
Test link
https://www.precisionexams.com/usoe/welcome/
Digital Media 1A 810 Testing Codes:
Period 3: EEZCNQMA
Period 4: CRYXEJ3D
Period 6: RDJGVEPC
Period 7:ABXYBAPA
Submit Portfolio
Assignments: Study for test
Test link
https://www.precisionexams.com/usoe/welcome/
Digital Media 1A 810 Testing Codes:
Period 3: EEZCNQMA
Period 4: CRYXEJ3D
Period 6: RDJGVEPC
Period 7:ABXYBAPA
Submit Portfolio
Thursday, January 9, 2014
Week 19c 2014
Jan. 6-10, 2014
Assignment: Study Guide
Digital Media State Standards
Helpful websites for study:
Principles Of Design: http://www.johnlovett.com/test.htm
Converting file sizes: http://egret.net/kb__mb.htm
http://colorschemedesigner.com/
http://www.webwitchery.com/articles/format/
Assignment: Study Guide
Digital Media State Standards
Helpful websites for study:
Principles Of Design: http://www.johnlovett.com/test.htm
Converting file sizes: http://egret.net/kb__mb.htm
http://colorschemedesigner.com/
http://www.webwitchery.com/articles/format/
Tuesday, January 7, 2014
Week 19b 2014
Jan. 7-11, 2013
Testing
Digital Media Graphics Standards
Practice Test Code: 6MHEBJP6
https://www.precisionexams.com/usoe/welcome/
http://www.schools.utah.gov/ate/Skills/ITTests.htm
Monday, January 6, 2014
Week 19a 2014
Jan. 6-10, 2014
Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.
Terms to be familiar with the physics behind sound:
Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.
Terms to be familiar with the physics behind sound:
1.Wavelength - the length of one cycle in a wave. Changing the wavelength changes the pitch.
2. Amplitude - the height of a wave. Change the amplitude changes the volume.
3. Frequency- how many cycles/second. The unit of measurement is
Hz. To determine the frequency of a wave take the length of time for
one cycle, ie .002 seconds, and divide it by one cycle: 1/.002 = 500 Hz.
This means that there are 500 cycles per second.
4. Equal Loudness Principle: If the amplitude stays the same but we
change the frequency, low and really high frequencies sound quieter
than the mid-range frequencies. Our ears perceive the frequencies to be
different volumes even though the volume isn't changing. The louder
the frequencies are played at the more similar the volume will be on all
the frequencies.
5. Decibles- we measure the loudness of sound by decibles, dB. Key decible levels are:
40dB- whisper
60 dB- conversation
70 dB - busy street
80 dB- acoustic guitar 1" away
90 dB- baby crying
110 dB- Power tools
130 dB- Rock Concert.
6. Dynamic Range of Human Hearing: 0 dB-120dB (threshold of human hearing)- 140dB (threshold of pain).
7. Frequency range of human hearing: 20Hz-20,000Hz. lowest and highest perceived pitch.
8.
Temporary Threshold Shift (TTS)- when we are in loud environments our
ears protect themselves by temporarily shutting down, so we can't hear
as well. After a couple of hours or days hearing returns to normal,
unless the exposure was too long in which case hearing damage
becomes permeant.
9. Earwax- our body's natural protection against loud sounds.
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