March 26 - 30, 2018
Objective: Record audio
Assignment-3: Radio Ad
Details:
Create a 10-30 second ad for radio. Use sound effects and record your
voice for the ad. Include a minimum of 3 sound effects.
Upload to Portfolio: https://freemangraphics.weebly.com/audio.html
Break up into a groups of 2 to 3 students.
Brainstorm ideas.
Topics:
1. Sell a product.
2. Promote an event
3. Warning
Part 1 - Write a script of what is going to be said.
Part 2 - Record Voice in QuickTime or Garage Band.
Part 3 - Add 3 or more sound effects.
Links for sound effects
Sound Bible: http://soundbible.com/
FMA: http://freemusicarchive.org/genre/Electronic/
Imcompetech: http://incompetech.com/
Find Sounds: http://www.findsounds.com/
Starter Question
Wednesday, March 21, 2018
Monday, March 19, 2018
Week 31 2018: Audio Editing
March 19-23, 2018
Objective: Editing audio files
Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.
Assignment-2: Three Ringtones or Sound Effects
Details: Using Garage Band, create 3 ringtones at 10 seconds a piece.
Terms to be familiar with the physics behind sound:
Objective: Editing audio files
Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.
Assignment-2: Three Ringtones or Sound Effects
Details: Using Garage Band, create 3 ringtones at 10 seconds a piece.
Terms to be familiar with the physics behind sound:
1.Wavelength - the length of one cycle in a wave. Changing the wavelength changes the pitch.
2. Amplitude - the height of a wave. Change the amplitude changes the volume.
3. Frequency- how many cycles/second. The unit of measurement is
Hz. To determine the frequency of a wave take the length of time for
one cycle, ie .002 seconds, and divide it by one cycle: 1/.002 = 500 Hz.
This means that there are 500 cycles per second.
4. Equal Loudness Principle: If the amplitude stays the same but we
change the frequency, low and really high frequencies sound quieter
than the mid-range frequencies. Our ears perceive the frequencies to be
different volumes even though the volume isn't changing. The louder
the frequencies are played at the more similar the volume will be on all
the frequencies.
5. Decibels- we measure the loudness of sound by decibels, dB. Key decibel levels are:
40dB- whisper
60 dB- conversation
70 dB - busy street
80 dB- acoustic guitar 1" away
90 dB- baby crying
110 dB- Power tools
130 dB- Rock Concert.
6. Dynamic Range of Human Hearing: 0 dB-120dB (threshold of human hearing)- 140dB (threshold of pain).
7. Frequency range of human hearing: 20Hz-20,000Hz. lowest and highest perceived pitch.
8.
Temporary Threshold Shift (TTS)- when we are in loud environments our
ears protect themselves by temporarily shutting down, so we can't hear
as well. After a couple of hours or days hearing returns to normal,
unless the exposure was too long in which case hearing damage
becomes permeant.
9. Earwax- our body's natural protection against loud sounds.
Links:
Soundation: http://soundation.com/studio/
Extract from YouTube: http://www.clipconverter.cc/
Audacity: http://audacity.sourceforge.net/
Links:
Soundation: http://soundation.com/studio/
Extract from YouTube: http://www.clipconverter.cc/
Audacity: http://audacity.sourceforge.net/
Tuesday, March 13, 2018
Week 30a 2018: Title & Credits
March 12 - 16, 2018
Assignment: Title & Credits
-Menu (50pts.)
-Credits (50pts.)
Assignment: Title & Credits
-Menu (50pts.)
-Credits (50pts.)
Objective: Inserting Inserting button
Assignment: Play button
Assignment: Play button
Details: Use Actionscript 3.0 to create a stop action and a button to play your cartoon.
Code Snippets:
ActionScript / Timeline Navigation:
Stop at this Frame
Click to go to Scene and play
ActionScript / Timeline Navigation:
Stop at this Frame
Click to go to Scene and play
Save As: Cartoon.fla
Monday, March 5, 2018
Week 29 2018: Sound FX
March 5-9, 2018
Objective: Importing Sound to the timeline.
Assignment: 5 Sound FX (100 pts)
Details: Use sounds library in flash, download or create sound effects in Garage Band. Use .mp3 or .wav files when importing into flash.
Sound FX Links
Soundbible
Freesounds
Findsounds
Flash Kit
Speak Text
Sounddogs
Objective: Importing Sound to the timeline.
Assignment: 5 Sound FX (100 pts)
Details: Use sounds library in flash, download or create sound effects in Garage Band. Use .mp3 or .wav files when importing into flash.
Sound FX Links
Soundbible
Freesounds
Findsounds
Flash Kit
Speak Text
Sounddogs
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