Monday, May 18, 2026

Week 37 2026 Portfolio & State Test

May 18-22, 2026 


Submit Portfolio (100pts)
https://goo.gl/forms/ler1PEhnRR6D9Qgn2

State Test Code (50pts)

Period 8NQI3J6NPY

 https://signin.youscience.com/

Practice Test:
Digital Media Practice Test

Assignment: Study for test.

2019 Digital Media 1B State Standards

STANDARD 8
2D Animation -- Students will produce and utilize 2D animation.

:-) (-:

Keyframe
Frame by Frame Animation:
Tween
FPS: Frames Per Second
24 FPS for Animation.

STANDARD 9
Digital Video: Students will plan, create, edit, and publish digital video.

Camera Angles

Helpful websites for study:
  3 Point Lighting Diagram
http://www.mediacollege.com/lighting/three-point/ Lighting
http://www.mediacollege.com/lighting/ambient/ Ambient Lighting

Point Light:
http://escience.anu.edu.au/lecture/cg/IlluminationJ3D/pointLights.en.html






Aspect Ratio: 
http://apex.infogridpacific.com/dcp/flo-aspect-ratio.html





Thursday, May 14, 2026

Week 36 2026 Special Effects

May11 -15, 2026 

Objective: Create animation effects.
Assignment: Special Effects
Description: Download 5 images. Organize them into a folder. Open After Effects and apply effects to your images.
Recommended Sizes: 1980 x1080 72dpi

Download 5 Images: https://www.pexels.com/

Examples: 






Monday, May 4, 2026

Week 35b 2025 Production Intro

May 4 - 8, 2026

Objective: Edit multiple layers of video
Assignment: Create a Production Company Intro using Photoshop & After Effects
Details: Layout a background, Name, and Graphic in Photoshop. Import Photoshop file into After Effects to animate for 5 to 10 seconds. Export to movie.
Link: https://freemangraphics.weebly.com/film--video.html



















Video Tutorials












Week 35 2026 Camera Tech

May 4 - 8, 2026 


Objective: Explore Camera Techniques.
Assignment: Camera Tech
Details: Click on the link and copy and paste the worksheet: Camera Tech


Production

-Script
-Storyboard
-Shot List
-Filming


Post Production

-Capture Footage
-Editing
-Exporting Assignment: Shot List
Details:
Links: http://www.thewildclassroom.com/wildfilmschool/gettingstarted/camerashots.html
DISCUSSION: Log on to your Canvas account to complete your assignment.

Camera Shots, Angles, and Movements

I’m sure you’re itching to start shooting.  In fact, I bet you already have, but do you know the tricks of the trade?  Do you know the industry standards?  Before you start making a new style for yourself, you better know what tools you have to choose from.

Rule of ThirdsProper framing

The first thing to learn is how to frame your subject.  If you’re a still photographer you’ll already know about the rule of thirds.  This works for filmmaking as well.  Notice the website below. 
The rule of thirds:
This is a general principle in photography, which is generally considered to make shots more appealing to the eye.  One can easily visualize this rule by taking a frame and dividing the horizontal piece into three equal sections and dividing the vertical in three equal sections.  This creates 9 equal sections.  Where these sections meet are four points on the frame.  By aligning the central object into these points of the frame (often called the power points), instead of centering the object, you get more aesthetically and professional-looking shots.
However, we should note that while we describe this as the RULE of thirds, it might better be used as a guideline. 
Common uses of this rule in video are:
  • Framing an interview: The eyes of your subject should fall in one of the upper powerpoints and the subject should be looking towards the empty space on the frame.
  • Shooting a horizon: Rather than position the horizon on the center of the frame, align it along the upper or lower third depending on what you want to emphasize.  For example, if you’re shooting a cloud time-lapse you will want two-thirds of the shot centered on the sky.

Basic Camera Shot types:

Extreme Wide Shots (EWS) act to establish the area.
Wide Shots (WS) show the entire person or area.  They’re great for establishing the scene and allow for good action of the characters.  Sometimes this is known as the long shot.
Medium Shots (MS) frame the subject from the waste up.  This is the most common shot and allows for hand gestures and motion.
Medium Close Ups (MCU) shots show the subject in more detail and are often framed from just below the shoulders to the top of the head.
Close Ups (CU) show a particular part of your subject.  For people this usually means the shot frames just the head!
Extreme Close Ups (ECU) are much tighter close-up shots in which you get detail greater than the human eye might be able to normally perceive.  An example of this shot might be of the mouth and eyes together
Camera Shots and Angles

Advanced Camera Shot Types

Two Shot: This is a shot of two peoples (or other individuals) together. 
Cut Away (CA): Cutaways are used in the editing process to fill in footage which is different from the main action.  B-roll is often used for cut-aways.  An example might be a cut away of a bird singing if the shot is focused on a couple in the woods. 
Over the Shoulder Shots (OSS) are shot from behind the person towards their subject.  Generally the frame is cut off just behind the ear, although there are several variations.  A good technique to use to get this shot is to frame the person facing the subject with about one third of the frame.
Point of View (POV): This is an effective shot that gives the audience the feel that you’re seeing it from the eyes of the performer.  It is taken from near the eye-level of the actor and shows what he might see.  It could be used to give the perspective of other animals too like a frog, a bird, or a fish.
Selective Focus: By using a large aperture value (f/1.4, f/2.0) you will be able to create a shallow depth of field.  This effectively leaves one part of the frame in focus while blurring others, such as the foreground or background.  When you change the focus in the shot from the foreground to the background you’re doing another advanced camera shot called a rack focus.

Tuesday, April 28, 2026

Week 34b 2026 Group Video

April 27 - May 1, 2026 

Group Film Projects
Assignment: Script, Storyboard, Shot list
Description: Choose a prop. Write a script, create a storyboard and shot list. Film your video. Use five different camera angles.

Pre Production (Week 1 April 27 - May 1)

-Script
-Storyboard
-Shot list

Production (Week 2 May 1 - 8)

-Filming

Post Production (Week 3 May 11 - 15)

-Capturing Footage
-Editing
-Exporting

Film Project (300pts)
-50pts (Script, Storyboard, Shot List)
-50pts (Group Intro)
-50pts ( Title, Credits)
-50pts (5 Camera Angles)
-50pts (2 Sound FX)
-50pts (Export video clip)

Editing Skills

Details: Edit video clips
-Create a project folder
-Slice Video Clips
-Add Titles
-Add Effects: (examples: lighting effects, slow motion, reverse clip etc..)
-Add Transitions
-Remove and Add Sound
-Export or render clips into a stand alone movie.

Example: 


Week 34 2026 Video Editing

April 27 - May 1, 2026 


Objective: Edit Video Clips
Assignment: Re Edit Movie Trailer -100 pts
Description: Download and re-edit a movie trailer in iMovie. Find a movie on YouTube then download using a you tube downloader.



YouTube Down loaders

https://www.dlnowsoft.com/youtube-mp3
http://www.bestvideodownloader.com/
https://youtubemp4.biz/
Firefox: Easy Youtube Video Downloader Express
http://www.clipconverter.cc/


Free Videos:
https://www.videvo.net/
 https://www.pexels.com/

Links for Sound:
Sound Bible: http://soundbible.com/
FMA: http://freemusicarchive.org/genre/Electronic/
Imcompetech: http://incompetech.com/
Find Sounds: http://www.findsounds.com/

Details:
Show the following skills in your re-edit of a movie trailer:
-Slice Video Clips
-Add Titles
-Add Effects: (examples: lighting effects, slow motion, reverse clip etc..)
-Add Transitions
-Remove and Add Sound
-Export or render clips into a stand alone movie.


 




 

Monday, April 20, 2026

Week 33 2026 Final Cartoon

April 20- 24, 2026 

Assignment: Final Cartoon Animation
-5 Sound FX (50pts.)
-Title & Credits (50pts.)
-Final Animation (50pts.)

 



Cartoon Project
Points
March 16-20Week 29
Character Design & Storyboard
100
March 24-27Week 305 Backgrounds50
March 30-Apr 3Week 31
Sound FX & Animation
150
April 13-17Week 32Title & Credits50
April 20-24Week 33
Testing & Submit Portfolio
350







Wednesday, April 15, 2026

Week 32 2026 Sound FX

April 13 - 17, 2026 

Assignment: 5 Sound FX (50 pts)
Details: Use sounds library in flash, download or create sound effects in Garage Band. Use .mp3 or .wav files when importing into flash.

Sound FX Links
Soundbible
Freesounds
Findsounds
Flash Kit
Speak Text
Sounddogs



Friday, April 3, 2026

Week 31 2026 Animation Clip

March 30 - April 3, 2026 

Objective: Scene Animation
Assignment: Animation Clip
Details: Export what you have animated up to this point.
Save as: .swf, .mp4, or .mov
Click to download Level 1-4





Flash Ninja Animation Tutorials

End

Tuesday, March 24, 2026

Week 30 2026 Characters & Backgrounds

March 24 - 27, 2026 


Assignment: Create 5 characters and 5 Backgrounds.
- 5 Characters (50 pts)
- 5 Backgrounds (50 pts)
Details: Using scenes, create five different points of view. For example create an establishing shot from a distance, use medium shots, close ups birds eye view, and other angles.  























Monday, March 9, 2026

Week 28 2026 Brainstorm & Planning

March 9-13, 2026 



Digital Graphics




March 3-7Week 27
Character Design & Storyboard

March 10-14Week 285 Backgrounds
March 17-21Week 29
Sound FX & Animation

March 25-28Week 30Title & Credits
Mar. 31-April 4Week 31
Update Portfolio

April 7-11
Spring Break


Objective: Brainstorm & Planning
Assignment: Storyboard (50 pts)
Details: Draw your cartoon in a storyboard.




Assignment: Create 5 characters and 5 Backgrounds.
- 5 Characters (50 pts)
- 5 Backgrounds (50 pts)













Tuesday, March 3, 2026

Week 27 2026 Shape Tween & Graphic Symbol

March 2 - 6, 2026 

 Objective: Draw using shapes and lines.
Assignment: Shape Tween Animation 25 pts.
Details: Use the drawing tools to draw a background in Animate. Use color and the gradient tool to make it look good.
Save As: Shapetween.fla




Objective: Use Graphic Symbols to Animate
Assignment: Graphic Symbol (50 pts)
Details: Draw an object and convert to a Graphic Symbol. Double click on the symbol and animate on new timeline.
Save As: GraphicSymbol.fla




Video Tutorials

Shape Tween Animation

Graphic Symbol

Pause a Character
Grow Character




Tuesday, February 24, 2026

Week 26 2026 Animation

February 23 - 26, 2026 

Objective: Animate using the timeline.
Assignment: 5 second frame by frame animation. (50 pts)
Drawing: Find on notebook or a sticky pad. Create a short frame by frame animation on the corner of 30 pages to make an animation. Flip book Example
Details: Use the timeline to create a frame by frame animation. You will need to use the hot key F6 to create a key frame & Shift + F5 to remove key frames. The animation will go for 120 frames which is 5 seconds.
Video Tutorial: 002 Adobe Animate: frame by frame


Objective: Use Tween to Animate
Assignment: Tween Animation (50 pts)
Details: Use the timeline to create a tween animation. You will need to use the hot key F5 to create a  frames & Shift + F5 to remove frames. The animation will go for 120 frames which is 5 seconds. Use a minimum of 3 Layers.
Video Tutorial: 









Tuesday, February 10, 2026

Week 24 2026 Drawing

February 9-12, 2026 


Objective: Draw using shapes and lines.
Assignment: Drawing 50 pts.
Details: Use the drawing tools to draw a background in Adobe Animation. Use color and the gradient tool to make it look good.




Video Tutorial
001 Adobe Animate: Drawing

Flash Properties & Stage








Flash Selection Tool








Flash scale & rotate








Flash Color & Gradient Tool








Flash Drawing Backgrounds








Flash Drawing Characters






Wednesday, February 4, 2026

Week 23 2026 Foley Artist

February 2 - 6, 2026 


Objective: Record Audio
Assignment-4: Five Foley Sounds
Details: Create 5 sounds. Use a recording device to record your 5 sound FX.
Upload to Portfolio:  https://freemangraphics.weebly.com/audio.html
Export as: .mp3 or .m4a


Who invented Foley sound?
Jack Donovan Foley (April 12, 1891 – November 9, 1967) was the developer of many sound effect techniques used in filmmaking. He is credited with developing a unique method for performing sound effects live and in synchrony with the picture during a film's post-production.

Career:  Foley Artist

How much money does a Foley artist make a year?
The U.S. Bureau of Labor Statistics does not collect employment or wage data for foley artists. But according to the Motion Picture Editors Guild, the guaranteed wage for guild member foley artists is $2,000 per week, $340 per day, or $42 per hour.
Foley artist - Bureau of Labor Statistics
https://www.bls.gov/careeroutlook/2011/spring/yawhat.pdf


Tuesday, January 27, 2026

Week 22 2026 Radio Ad

January 26 - 30 2026 



Objective: Record audio
Assignment-3: Radio Ad
Details: Create a 10-30 second ad for radio. Use sound effects and record your voice for the ad. Include a minimum of 3 sound effects.
Upload to Portfolio:  https://freemangraphics.weebly.com/audio.html

Break up into a  groups of 2 to 3 students.
Brainstorm ideas.
Topics:
1. Sell a product.
2. Promote an event
3. Warning

Part 1 - Write a script of what is going to be said.
Part 2 - Record Voice in QuickTime or Garage Band.
Part 3 - Add 3 or more sound effects.

Links for sound effects
Adobe Express: https://new.express.adobe.com/
Sound Bible: http://soundbible.com/
FMA: http://freemusicarchive.org/genre/Electronic/
Imcompetech: http://incompetech.com/
Find Sounds: http://www.findsounds.com/

Wednesday, January 21, 2026

Week 21 2026 Audio Editing

January 20 - 23, 2026 

Objective: Editing audio files
Assignment-1: 30 second song.
Details: Using Garage Band, create a 30 second song using the Garage Band loops.

Assignment-2: Three Ringtones or Sound Effects
Details: Using Garage Band, create 3 ringtones at 10 seconds a piece.














Terms to be familiar with the physics behind sound:

1.Wavelength - the length of one cycle in a wave. Changing the wavelength changes the pitch.
2. Amplitude - the height of a wave.  Change the amplitude changes the volume.
3. Frequency- how many cycles/second.  The unit of measurement is Hz.  To determine the frequency of a wave take the length of time for one cycle, ie .002 seconds, and divide it by one cycle: 1/.002 = 500 Hz.  This means that there are 500 cycles per second.
4. Equal Loudness Principle: If the amplitude stays the same but we change the frequency, low and really high frequencies sound quieter than the mid-range frequencies.  Our ears perceive the frequencies to be different volumes even though the volume isn't changing.  The louder the frequencies are played at the more similar the volume will be on all the frequencies.
5. Decibels- we measure the loudness of sound by decibels, dB.  Key decibel levels are:
     40dB- whisper
     60 dB- conversation
     70 dB - busy street
     80 dB- acoustic guitar 1" away
     90 dB- baby crying
     110 dB- Power tools
     130 dB- Rock Concert.
6.  Dynamic Range of Human Hearing: 0 dB-120dB (threshold of human hearing)- 140dB (threshold of pain).
7. Frequency range of human hearing: 20Hz-20,000Hz.  lowest and highest perceived pitch.
8. Temporary Threshold Shift (TTS)- when we are in loud environments our ears protect themselves by temporarily shutting down, so we can't hear as well.  After a couple of hours or days hearing returns to normal, unless the exposure was too long in which case hearing damage becomes permeant.
9. Earwax- our body's natural protection against loud sounds.


Links:
Soundation: http://soundation.com/studio/
Extract from YouTube: http://www.clipconverter.cc/
Audacity: http://audacity.sourceforge.net/

Tuesday, January 13, 2026

Week 20 2026 Portfolio & State Test

 January 12-15, 2025 


1-Submit Portfolio (100pts)
https://forms.gle/Vd8713vwBqwXNpV77
Portfolio Example.



2-Pre-Test (50pts)
https://forms.gle/vR5Tmz55dZgUM8zH9


3-State Test Review (25pts)
Review

4-State Test: Create an account
https://signin.youscience.com/

State Test Code (100pts)
8:  6WF23E42Z






Wednesday, January 7, 2026

Week 19 2026 Collage

January 5 - 9, 2026

Objective: Combine 5 or more image in a layout.
Assignment: Collage
Details: Create a collage using 5 or more image. Include text, layer styles and a background.
Size: 10" x 7.5" 225 Resolution.




Photoshop Assignments